Website powered by

Sonic the Hedgehog

Personal work. Initial sculpt in Mudbox, retopology in 3ds max, textures in Photoshop and rendered with V-ray.

A sprite from Sonic 2 HD was used to place all of Sonic's features in the correct positions, The spikes were all separate objects, booleaned in to one mesh which was then brought in to Mudbox for the sculpt.

Mudbox sculpt from max base mesh.

Mudbox sculpt from max base mesh.

Retopology

Retopology